Lisp Gamedev Course: Guide
Learn Lisp and game programming as one thing. Start at the top and work down, or jump to whatever phase you're ready for, Track B is designed to be jumped into anytime after Phase 1.
- Phase 0: First Contact
- Phase 1: Foundations
- Phase 2: Arcade Classics
- Phase 3: Same Game, Three Lisps
- Phase 4: Systems & Architecture
- Phase 5: Realistic Capstones
- Track B: Web Games (parallel, jump in anytime after Phase 1)
- Where to go next
Where this material comes from
Curated from eight sibling repos across five Lisp dialects, see the README for the full list and links.