Lisp Gamedev Course: Guide

Learn Lisp and game programming as one thing. Start at the top and work down, or jump to whatever phase you're ready for, Track B is designed to be jumped into anytime after Phase 1.

  1. Phase 0: First Contact
  2. Phase 1: Foundations
  3. Phase 2: Arcade Classics
  4. Phase 3: Same Game, Three Lisps
  5. Phase 4: Systems & Architecture
  6. Phase 5: Realistic Capstones
  7. Track B: Web Games (parallel, jump in anytime after Phase 1)
  8. Where to go next

Where this material comes from

Curated from eight sibling repos across five Lisp dialects, see the README for the full list and links.